using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TimeDelete")]
	public class TimeDelete : MonoBehaviour
	{
		public float m_SecondsToDelete => method_2<float>("m_SecondsToDelete");

		public float m_StartTime => method_2<float>("m_StartTime");

		public TimeDelete(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TimeDelete(IntPtr address)
			: this(address, "TimeDelete")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
